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Download DarkRadiant 2.2.1
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Windows (64-bit):

DarkRadiant 2.2.1 Installer

Windows (32-bit):

DarkRadiant 2.2.1 Installer

Debian / Ubuntu / Kubuntu:

There is a darkradiant package for Debian, which is usually available after some time in Ubuntu as well .

Changes since DarkRadiant 0.9.12 June 2009

This is a list of changes and bugfixes since the release of DarkRadiant 0.9.12.

To fetch a newer snapshot release, please refer to the Snapshot page.

New Features / Changes

  • Improved support for id tech 4 materials and better lighting preview (also includes support for cube map rendering).
  • Speaker radii can be drag-resized.
  • Lights and speakers can have their origins fixed when drag-resizing them.
  • func_emitters and other "editor_rotatables" can have their angle arrow rotated in all room directions.
  • "Show Material Definition" available in the Media Browser context menu.
  • Sound Shaders are listed under their mod folders now.
  • A Script Input window is now available in the groupdialog, to allow for ad-hoc scripting (includes Python syntax highlighting). For more information on DarkRadiant scripting, please refer to the corresponding wiki article.
  • Shaders and Models counts are shwon in the map info dialog now.


  • Fixed Entity Inspector not updating the spawnargs after undo operations.
  • Fixed "inherit" keyword on model defs not allowing to override "mesh" keyword
  • Fixed a bug with entity names occuring more than once after undo operations
  • Sound Chooser, Entity Chooser Skin Chooser and Open Map dialogues were too large on multi monitor setups
  • Fixed Patch Inspector Coordinates changes not counting as map modification
  • Entity Inspector entry fields could obscure the Group Dialog's tabs - fixed.


  • Entity Inspector: snd_* fields utilitize the 'Choose Sound' UI
  • Models list: Folders are sorted on top
  • Bevels are created "upright" from now on

Coding / Internal Design

  • All custom STL-like containers were removed and replaced with their standards-compliant counterparts.

A detailed development changelog can be found on the bugtracker and on SVN.