This is a list of changes and bugfixes since the release of DarkRadiant 0.9.3. Code refactors are excluded as they probably aren't visible to the user.
To fetch a snapshot release, please refer to the Snapshot page.
- New Plugin Entity Class Tree: allows the entityDef inheritance tree to be browsed and the effective spawnargs to be listed.
- editor_usageN description spawnargs were ignored/not shown, they are displaying now in the EntityChooser.
- Added parsing of "description" tag in material definitions. This is shown in the ShaderChooser windows now (Media Browser and Surface Inspector).
- Fixed a bug messing up the inheritance of editor_displayFolder spawnargs. Entities are displayed in their correct folders again now.
- 1.#INF occurrences in the map files are properly handled now.
- Fixed a bug letting inverted patch endcaps have infinite texture coordinates after creation.
- Closing SoundChooser by hitting the X on the upper right corner crashed the application, this is resolved now.
- Shaders, whose name is beginning with anything other than textures/ are shown in a separate tree in the Media Browser now.
- Choose Model dialog has a sorting column header now.
A detailed development changelog can be found on the bugtracker and on SVN.