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Download DarkRadiant 2.2.1
Download latest release

Windows (64-bit):

DarkRadiant 2.2.1 Installer

Windows (32-bit):

DarkRadiant 2.2.1 Installer

Debian / Ubuntu / Kubuntu:

There is a darkradiant package for Debian, which is usually available after some time in Ubuntu as well .

Changes since DarkRadiant 0.10.0 October 2009

This is a list of changes and bugfixes since the release of DarkRadiant 0.10.0.

New Features / Changes

  • It's now possible to write plug-ins for the EntityInspector, which makes custom Property Editors possible. As first implementation there is a DarkMod-specific "Editing" plug-in included in this release, which offers a convenient dialog to select Head entities for Darkmod AI.
  • Duplicated elements are now moved/nudged to the side after cloning (this is an option).
  • "Reload Defs" command.
  • Texture tool: Allow movement of brush faces by vertex.

Bugfixes

  • Cam positions were reset to origin upon View mode change.
  • Symmetrical resize allowed for lights with negative dimensions.
  • Crash when changing layout mode while in mouselook mode.
  • Crash upon resizing splitpane mode dividers.
  • Surface Inspector options were disabled if patch/brush was already selected when using Inspector shortcut.
  • VFS Search Path contained duplicate base path (Windows).
  • Crash when loading a map after changing fs_game path.
  • Light Entities were not working correctly in render mode.
  • LayerControlDialog reappeared even if closed at shutdown.
  • "Select Entities only” setting prevented “Duplicate” function from executing.
  • Darkmod: Objectives editor won't edit atdm:target_addobjectives.
  • Filenames without extension crashed the application.
  • Crash when closing the SkinChooser UI by clicking on the window's X.
  • Changing a property with ColourPropertyEditor didn't mark the map as "unsaved". Same with deleting entity properties.
  • Drag-resizing brushes to zero size crashed application.
  • Selected property values didn't update when changed by edit tool except by explicit re-click.
  • Changing classname of brush based entity was losing brush.

Tweaks

  • There was a snd_.* present in the "Add Property" dialog.
  • Layer dialog has a scrollbar now to allow for more layers.
  • Angle UI was too tall, it resized entity inspector divider.
  • Couldn't 'hide/close' splitpane views with divider bar anymore.

Coding / Internal Design

  • A number of gcc 4.4 compiler warnings fixed.
  • Win32/Win64 GTK+ binaries upgraded to 2.16.2.
  • Boost libraries upgraded to 1.40 (Windows).

A detailed development changelog can be found on the bugtracker and on SVN.