This is a list of changes and bugfixes since the release of DarkRadiant 1.6.0.
New Features / Changes
- Auto-decal does not deselect failed surfaces
- After starting DR in Lighting Mode, switching back to Textured mode crashes the app (debug build)
- Exported .ase horizontal surface unlit by directional light.
- Crashes upon exit when floating layout is used
- Hidden models are visible but not selectible after the Reload models command
- "Make Visportal" crashes the editor when visportals are filtered.
- Brushes invisible in prefab viewer
Coding / Internal Design
A detailed development changelog can be found on the bugtracker.