After a couple of months of development DarkRadiant 0.9.7 is ready for a public release. It contains a number of bugfixes, a rewritten namespace and a new Objectives GUI to facilitate editing objectives in DarkMod maps.
The full list of changes is available here. As usual, you can also take a look at the developer changelog, if you're interested in a detailed list of changes.
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After three months of intensive development DarkRadiant 0.9.6 is ready for a public release. It contains a number of bugfixes, support for layers and a Difficulty Editor GUI specifically for editing DarkMod-maps.
The full list of changes is available here. As usual, you can also take a look at the developer changelog, if you're interested in a detailed list of changes.
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It was a rather long time since the last release, but finally DarkRadiant 0.9.5 has arrived. It further improves the support for MD5 models and skins. A new plug-in has been developed to allow issuing "dmap" commands to a running TDM instance. Bugs have been fixed, things have been tweaked. The full list of changes is available here. As usual, you can also take a look at the developer changelog, if you're interested in a detailed list of changes.
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This is a bugfix release addressing an issue with the inheritance of entity classes in the Entity Browser, with a couple of other tweaks. The full list of changes is available here. As usual, you can also take a look at the developer changelog, if you're interested in a detailed list of changes.
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This is a minor release with a couple of bugfixes and tweaks, and is also the first release which contains the refactored module system (which should make no visible difference to the user unless there is some bug which we haven't found).
Take a look a the list of changes since 0.9.2 or check out the developer changelog, if you're interested in a more detailed list.
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This release adds support of CurveNURBS and CurveCatmullROM control vertex editing, better Doom 3 shader support (addnormals and other MapExpressions, built-in textures like _white, etc.), a mod-based grouping of the elements in the Entity Chooser and many other bugfixes, tweaks, usability and performance improvements.
Take a look a the list of changes since 0.9.1 or check out the developer changelog, if you're interested in a more detailed list.
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New in this release: SoundShader playback, improved handling of func_* entities, draggable func_* origin, Add/Move Player Start here option in context menu, fixed and improved patch vertex commands (Add/Delete/Append patch columns/rows) and a new Select Children command.
Take a look a the list of changes since 0.9.0 or check out the developer changelog, if you're interested in a more detailed list.
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This release contains a massive amount of improvements. Take a look at the developer changelog, if you're interested in a detailed list of changes.
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This release fixes a few major bugs discovered in the previous release. Take a look at the developer changelog, if you're interested in a detailed list of changes.
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A couple of new features made it into this release, like a new LightInspector and the support for projected lights. New texturing tools and a skin chooser are available among other things. View the developer changelog, if you're interested in a detailed list of changes or take a look.
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Contains an improved Filter System, a new Media Browser, customisable colour schemes and numerous improvements over the previous release.
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