After a couple of months of development DarkRadiant 0.9.7 is ready for a public release. It contains a number of bugfixes, a rewritten namespace and a new Objectives GUI to facilitate editing objectives in DarkMod maps.
Major changes include:
- New plug-in: Objectives Editor. This greatly facilitates the setup of objective spawnargs for TDM maps.
- A checkbox is available to choose whether selecting object in Entity List moves camera/selection.
- Added "Make Visportal" feature for automatic texturing of the target brush.
- Redesigned Namespace module. This enables a better behaviour when changing entity keyvalues referring to other entity names. As soon as one entity is renamed, all spawnargs referring to that name are renamed accordingly. The new namespace also improves the entity name handling when importing prefabs or entities from the clipboard.
- Added "bind entities" command, similar to the "Connect entities" command.
The full list of changes is available here. As usual, you can also take a look at the developer changelog, if you're interested in a detailed list of changes.
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After three months of intensive development DarkRadiant 0.9.6 is ready for a public release. It contains a number of bugfixes, support for layers and a Difficulty Editor GUI specifically for editing DarkMod-maps.
Layers
All objects in the scene can be assigned to a specific layer (see screenshot). Layers can be created and deleted via the LayerControlDialog (default shortcut is "M").
- Layer visibility is toggled via the togglebutton on the left of the dialog. The according command in the shortcut dialog is ToggleLayerControlDialog.
- Objects can be added to, moved to or removed from a layer.
- Nodes can be part of one or more layers (but must be part of at least one).
- A node is visible, if any of its layers is visible - in other words, a node is hidden when all its layers are hidden.
- The context menu (see shots in a previous post) is the intuitive way of assigning items to layers.
- If a Node is removed from all layers, it "falls back" into the Default layer "0".
- If a Layer is deleted, all nodes will be removed from it (the previous item applies here).
- The node-to-layer mapping is saved into the .darkradiant "Map Information File" and restored upon map load.
- There are shortcuts for "MoveSelectionToLayer" #0 to #10, "AddSelectionToLayer" #0 to #10 and "RemoveFromLayer" #0 to #10. The visibility can also be toggled quite easily via shortcuts ("ShowLayer0" to "ShowLayer10" and "HideLayer0-10").
- The keyboard shortcuts dialog has been moved to the Edit menu.
The full list of changes is available here. As usual, you can also take a look at the developer changelog, if you're interested in a detailed list of changes.
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It was a rather long time since the last release, but finally DarkRadiant 0.9.5 has arrived. It further improves the support for MD5 models and skins. A new plug-in has been developed to allow issuing "dmap" commands to a running TDM instance. Bugs have been fixed, things have been tweaked. The full list of changes is available here. As usual, you can also take a look at the developer changelog, if you're interested in a detailed list of changes.
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