This is a bugfix release addressing an issue with the inheritance of entity classes in the Entity Browser, with a couple of other tweaks. The full list of changes is available here. As usual, you can also take a look at the developer changelog, if you're interested in a detailed list of changes.
For this release, a .deb package has been added to the downloads section. Please let us know if the package doesn't work.
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This is a minor release with a couple of bugfixes and tweaks, and is also the first release which contains the refactored module system (which should make no visible difference to the user unless there is some bug which we haven't found). Some of the changes include:
- New feature: Hotkeys for decreasing/increasing camera movement speed.
- Bugfix: Unknown entity classes caused errors during map load.
- Bugfix: Changing Fixed Tesselation and "Move Player Start" weren't undoable.
- Bugfix: Prefab Loading was broken.
The extensive list of changes can be found here. As usual, you can also take a look at the developer changelog, if you're interested in a detailed list of changes.
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The latest release of DarkRadiant is ready for download from SourceForge.
This release improves the support of Doom 3 shader keywords and adds curve control point editing. Many other changes (both visible and invisibile to the end user) have been made since the last release. Some of the major changes include:
- Improved MapExpressions support (addnormals, smoothnormals, etc.)
- Control Point Editing of CurveNURBS, CurveCatmullROM
- Better grouping (mod-based) of the elements in the "Create Entity" dialog.
- Support of D3 built-in shaders like _white, _black, _flat, etc.
- Add Monsterclip option in context menu and ModelSelector
- Context Menu option in TextureBrowser: "Seek in MediaBrowser".
- Many tweaks, fixes and code refactors.
The extensive list of changes can be found here. As usual, you can also take a look at the developer changelog, if you're interested in a detailed list of changes.
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The latest release of DarkRadiant is available on SourceForge.
Fetch it from the Downloads section. This is a bugfix release mainly addressing the handling of func_* entities, nonetheless some convenient features made it into 0.9.1:
- SoundShader playback
- Improved handling of func_* entities
- Draggable func_* origin
- Add/Move Player Start here option in context menu
- Fixed and improved patch vertex commands (Add/Delete/Append patch columns/rows)
- Select Children command.
- Some minor tweaks
The extensive list of changes can be found here. As usual, you can also take a look at the developer changelog, if you're interested in a detailed list of changes.
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The latest release of DarkRadiant is available on SourceForge.
Grab it from the Downloads section. The list of changes is absolutely massive, click here for a extensive list of changes.
As usual, you can also take a look at the developer changelog, if you're interested in a detailed list of changes.
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This is a bugfix release over the previous version 0.8.0. Grab it from the Downloads section.
Bugfixes
- Fixed crash when SkinChooser displayed for an AI rather than a static model.
- Fixed assertion failure when shutting down after browsing some textures in the Media Browser.
- Fixed assertion failure when switching render modes while freelook mode was active.
- Fixed inability to display Entity Inspector due to double-binding of the shortcut.
Minor features
- Entity Inspector text boxes not cleared between entity selections, allowing copying of keyvals
- Layout of Model Selector adjusted to accomodate larger preview.
Take a look at the developer changelog, if you're interested in a detailed list of changes. |
Get this version from our Downloads page.
New Features
- Draggable projected lights (like DoomEdit)
- Light Inspector dialog, allows easy switching between pointlight and projected light status, selection of colour and texture and various options:

- Vastly improved patch texturing, textures can now be copied from brushes to patches while maintaining their alignment (crucial for archways etc.), plus an entirely new "Natural" texture projection which makes the texture follow the curve of the patch without stretching or distortion.

- Generic skin chooser for models, allows ascottk's excellent "gen" skin set to be applied to appropriate models. Accessed through the "skin" property in the Entity Inspector.

- Entities can now be arranged in a hierarchical tree, based on a keyvalue set in the DEF file.

- Configurable keyboard shortcuts (Help -> Shortcuts list)
- Multiple XY views can be created, for flexibility of layout.
Bugfixes
- Fixed disappearing geometry in large maps.
- Fixed failure to load many of the texture due to invalid mtr parsing.
- Fixed bug with save code causing leaks in certain maps when reopened in DoomEdit.
Take a look at the developer changelog, if you're interested in a detailed list of changes. |
Release 0.7.1 of DarkRadiant is now available at SourceForge.
Bugfixes
- Fixed problem with disappearing objects when loading DR maps in DoomEdit.
- Fixed crash when Invert Selection chosen on an empty map
- Fixed crash when activating Show All Light Volumes while a light with a light_center was selected
Enhancements
- Entity Inspector has a toggle to show inherited properties (defined in the DEF)
- Entity browser shows entity usage information (defined in DEF)
- Map loading now shows progress indicator and entity count
IMPORTANT: the map saving code has been changed. Users need to be extra careful to ensure that they have backups of their maps before saving over them with DR, in case there are any bugs (this is always the case).
Take a look at the developer changelog, if you're interested in a detailed list of changes. |
Version 0.7.0 of DarkRadiant is now available at SourceForge:
Features
- New Media Browser for browsing and loading textures. Screenshot
- Entity Inspector interface improved in response to user feedback, displays a flat list of set options rather than hiding them under categories (categories are still available through the context-menu Add Property option). Screenshot
- Completely new Filter system based on matching rules, allowing filters to be created that hide specific textures, entities and objects
- User-customisable colour schemes
- New left-hand vertical toolbar contains "edit" options, to avoid excessive length of the main toolbar (a problem for lower-resolution displays)
- Toolbar toggle to display all light volumes, as in DoomEdit
- Export to OBJ functionality added (via brush export plugin).
- "Select Inside" and "Select Touching" functionality added (Edit menu and toolbar)
Bugfixes
- Fixed crash when loading maps with keyvalues set on the worldspawn (askave can now be loaded).
- Fixed incorrect polycounts for LWO models in Model Selector info panel.
Take a look at the developer changelog, if you're interested in a detailed list of changes. |